logo
Graduation Project
- GUARDIANS OF THE MOON -

Designing Immersive Entertainment for VR/AR Venues

Unity VR shooter built in C# and paired with a TouchDesigner installation

For my graduation project I set out to strengthen the on-site experience at an AR/VR discovery center. I engineered a Unity VR shooting game in C# and paired it with a TouchDesigner-based installation so guests could stay immersed even when they stepped out of the headset.

Unity VR shooter: defending the outpost under pressure

Across four weeks I scripted enemy waves, haptic feedback, and weapon interactions that respond to hand presence, gaze, and controller input. The goal was to make tracking targets, reloading, and holding defensive lines feel intuitive and far more physical than a traditional flatscreen shooter.

TouchDesigner installation: keeping the briefing room alive

In a single week I assembled a TouchDesigner-driven briefing loop that stitches together motion graphics, telemetry HUDs, and gameplay captures. The installation runs continuously in the lobby so guests waiting their turn stay inside the mission narrative even before they put on the headset.

Presenting the project as a virtual guide

For the showcase I performed as a virtual guide using a webcam for mocap and a voice transformer to deliver the narrative live. The shoot and edit wrapped in a single day, underscoring how preparation and the right tools accelerate storytelling.

Takeaways and next steps

The experience reaffirmed how VR/AR can translate ideas into tangible experiences for education, themed attractions, and brand storytelling. It also highlighted the value of rapid iteration and clear planning when timelines are compressed.

Try the prototype

The build runs on Oculus Rift and Meta Quest 2. Download it below and jump straight into the defense mission.Get

© Rikiya Okawa. All rights reserved