
GUARDIANS OF THE MOON
Role: Unity (C#) Engineer — Design & Implementation
Developed a suite of scripts for a VR-ready asteroid shooting mini-game using Unity (C#). Implemented asteroid spawning and behavior, raycast shooting, score and timer management, popups, XR grab, and haptics to deliver an intuitive play experience.
Technologies
C#Unity (UnityEngine / UnityEngine.UI)TextMeshProXR Interaction ToolkitAnimator (animation control)AudioSource / AudioClip (BGM / SFX)Prefab / Gizmos